

And the Citadel and Normandy don’t look better because they’re much brighter - it just looks different. So I asked my brother to fix it and he did and the textures got better, but than I see Garrus' face and its still un-textured Now before you ask yes I did searched the internet and found that I have to re-write numbers on the BIOEngine notepad. Feros doesn’t not look better now that it’s more brown - it just looks different. Your all aware that Mass Effect 1 PC has texture issues abound. It’s very annoying to me because you can’t actually call these filters “improvements.” No, these are simply changes.

The Presidium in the original “Mass Effect” The Presidium in “Mass Effect: Legendary Edition” The Wards in the original “Mass Effect” The Wards in “Mass Effect: Legendary Edition”Įach place does something like this, with a unique visual style tailored to the location that is absolutely different from what we got before. The Citadel, meanwhile, is a bit more subtle. I don’t think it looks ugly at all - I even remarked to a colleague that I think it looked really cool - but it’s undeniably very different from what Feros looked like for the past 14 years. What it looks like to me is they just slapped a brown filter on the whole planet, and probably tossed in some extra dust in the air for effect. Feros in the original version of “Mass Effect” Feros in “Mass Effect: Legendary Edition” We’ll start with the location with what I think is the biggest change: Feros. For the sake of argument, though, I’ll give you a few examples. If you’re not a “Mass Effect” obsessive, it would be easy not to realize these filters are actually a change, but for me it was immediately noticeable, and irritating. The 13 Most Insane Parts of ‘Godzilla Vs Kong’
